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Old Nov 04, 2009, 08:31 PM // 20:31   #81
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dbulger, you can't have multiple copies of the same spirits, at least in the same range. If you could, you could probably do an entire clear with 3 heroes.

I think an interesting team would be to augment a power team to do plains and pools with a spirit spammer to solo mountains and bone pits (could do pools) and a w/rt vwk to do smites.

that's to do restore them monuments. To do many if not all of the reaper's quests, you'd need to get everyone together.
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Old Nov 04, 2009, 08:55 PM // 20:55   #82
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Ok, putting my idea in a more visual way:

http://img32.imageshack.us/gal.php?g=87957759.png

Now explaining it:

> Pop cons, A/D takes quest and goes left taking aatxes and graspings (dont take dhuums!). He takes away those and team goes and kill dhuum's skele as fast as possible and after that they return to their place. A/D gets all graspings and tanks them as usual, A/E blocks and SS.
> A/D tanks the 2 aatxes bfr getting into chamber. SS & RoJs & Spirt Spammer kills em and so they do with skeleton of dhuum. A/D takes chamber aggro and SS kills em. (uway)
> Meanwhile, A/Es have gone to plains and mnt. They clear it and pop reaper and if they have time, do quest.
> Main team (all but a/e) get restore and head to vale. They kill the skele on the way, a/d gets aggro and handles it behind the house (the one at top, not the one u stuck graspings on) so skeletons cant hit him. Rest kills skeletons, sin takes graspings to normal block spot, SS kills em with RoJs help. A/D takes webs & coldfires aggro, tanks them as usual and SS kills them as usual (no RoJ, it scatters).
> Main team does quest. SoH from healer is casted on sin, SS, Spirt Spammer and Rojs kill stuff. Remember you have to kill em 2 times as they somehow res. Finish quest.
> Tele lab (a/e should be done). One a/e heads wastes and clear it (careful with dhuum skeleton, kill smites then kill skeleton with colfires aggro).
> The other a/e heads pools, clears it and does quest.
> A/D goes pits and clears it. He doesnt kills the skeletons that are on the spirt spawning point, nor takes the quest.
> Main team does escort (600hp + Smiter) with the help of SS. Remember souls dont longer follow you, but you have to kill mindblades. There are 3 groups now.
> Escort is done, so is queen. Tele wastes (that is popped) and divide this way:
* A/D + Healer defend reaper
* Rest protects Frozenwind

A/D kills the Skeletons with scythe while the support healer heals him (logic) with Heal party and great dwarfs breath. When he has killed skeletons, he mobs the webs and uses radiation field.
The other part of the team protects frozenwind. Just make things go pew pew with spirits, RoJ and SS. Sin can tank webs if you prefer it.

> Tele pits. Both a/e go to plains. Main team kills the 3 skeletons the a/d didnt kill.
> A/E takes 4h and does it with the other a/e
> A/D tanks webs and main team takes the quest and kills all the chained souls that appear. 600 must be ready in case sin fails.

Tele lab and get your reward



Edit: for uwg, 600 + Smite does it. Should be done last so it doesnt bothers. All team goes back to help take out skeletons after keeper is killed

Last edited by P_A_A; Nov 04, 2009 at 09:02 PM // 21:02..
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Old Nov 04, 2009, 09:14 PM // 21:14   #83
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Originally Posted by Black Metal View Post
dbulger, you can't have multiple copies of the same spirits, at least in the same range. If you could, you could probably do an entire clear with 3 heroes.
yea but in wastes, there's enough space to have like 3 groups of spirits up for the quest

btw, P_A_A your build will work if used appropriately.

Last edited by dr love; Nov 04, 2009 at 09:34 PM // 21:34..
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Old Nov 04, 2009, 09:40 PM // 21:40   #84
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Wastes, there are a bunch of skeletons and your build doesn't have any self heal. Plains, 2 skeletons per side and if one is trapped in between enemies, you can't silver it down and you die.
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Old Nov 04, 2009, 09:42 PM // 21:42   #85
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Wastes, there are a bunch of skeletons and your build doesn't have any self heal. Plains, 2 skeletons per side and if one is trapped in between enemies, you can't silver it down and you die.
Thats why you have a Support Monk

You hve to be very dumb to not be able to take down dhuums.
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Old Nov 04, 2009, 09:52 PM // 21:52   #86
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Thats why you have a Support Monk

You hve to be very dumb to not be able to take down dhuums.
Silver doesn't target skeletons until last.
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Old Nov 04, 2009, 09:57 PM // 21:57   #87
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Silver doesn't target skeletons until last.
Mmm...we talking about plains right? A place where nearly all enemies are caster right? (But those wialing lords that die in 2 seconds)


Again, you ahve to very bad not to be able to kill Skeleton.
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Old Nov 04, 2009, 10:05 PM // 22:05   #88
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Mmm...we talking about plains right? A place where nearly all enemies are caster right? (But those wialing lords that die in 2 seconds)


Again, you ahve to very bad not to be able to kill Skeleton.
The skeletons enjoy just moving around and making your life hell. The point is you are relying on something that is not an absolute. Backup is nice unless you want to increase fail chance.
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Old Nov 04, 2009, 11:22 PM // 23:22   #89
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ok we just tested.

uwg with 600/smite is very likely impossible. there are too many mobs and damage packets that spirit bond drops too fast and the recharge (even 2s) is not fast enough.

wastes quest with 600/smite is not possible. too many webs, too much KD, too much damage packets for spirit bond again.

on a good note, 600/smite beats 1 skeleton with ease
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Old Nov 05, 2009, 12:24 AM // 00:24   #90
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Quote:
Originally Posted by dbulger View Post
ok we just tested.

uwg with 600/smite is very likely impossible. there are too many mobs and damage packets that spirit bond drops too fast and the recharge (even 2s) is not fast enough.

wastes quest with 600/smite is not possible. too many webs, too much KD, too much damage packets for spirit bond again.

on a good note, 600/smite beats 1 skeleton with ease
That's why you use SoA. Bring IAU to counter knock-downs when SB runs out. Keep moving constantly. Not been any problems before the change anyway.

EDIT: Balanced Stance is actually a better option than IAU, no armor buff and sufficient duration even without attributes to cover the down-time of SB.

Last edited by Elrahir; Nov 05, 2009 at 04:56 PM // 16:56..
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Old Nov 05, 2009, 01:15 AM // 01:15   #91
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Originally Posted by dbulger View Post
uwg with 600/smite is very likely impossible. there are too many mobs and damage packets that spirit bond drops too fast and the recharge (even 2s) is not fast enough.
sounds like someone doesn't understand how to use SoA properly on a 600 monk
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Old Nov 05, 2009, 01:27 AM // 01:27   #92
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sounds like someone doesn't understand how to use SoA properly on a 600 monk
this might be true we didn't bring blessed aura, but i now think it's a must.
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Old Nov 05, 2009, 01:38 AM // 01:38   #93
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Originally Posted by Elrahir View Post
That's why you use SoA. Bring IAU to counter knock-downs when SB runs out. Keep moving constantly. Not been any problems before the change anyway.
Couldn't you Arcane Echo SB instead of IAU? Too much energy cost?
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Old Nov 05, 2009, 02:04 AM // 02:04   #94
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Couldn't you Arcane Echo SB instead of IAU? Too much energy cost?
Arcane Echoing shouts is so hawt.
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Old Nov 05, 2009, 02:05 AM // 02:05   #95
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Originally Posted by Golgotha View Post
Couldn't you Arcane Echo SB instead of IAU? Too much energy cost?
yea u can arcane echo SB, but it will run out after ~25s (u can't arcane echo IAU lol). the webs keep spawning for a while.

there are lots of pug "monkyways" starting up. hopefully one of them succeeds, but so far i have not heard of them making it very far.

Last edited by dr love; Nov 05, 2009 at 02:48 AM // 02:48..
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Old Nov 05, 2009, 07:18 AM // 07:18   #96
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600/Smiter wont be tanking any of wastes quest side, we already saw he cant :P

And for uwg, i think it should be doable with just 1 SB. Remember that killing keeper = everything else dies (but dhuumies, thats why we use a 600 ^^)

I dont think you need perma SB for uwg, maybe for escort, but i think 1 SB should be fine. (Between Essence, Blessed Aura & 20% enchant weapons you should be able to NEARLY perma it w/o archane echo)


Oh, and if you get overdamaged, use SoA its there for something ^^
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Old Nov 05, 2009, 09:47 AM // 09:47   #97
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Still no new quests? Or are they going to be today?
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Old Nov 05, 2009, 10:43 AM // 10:43   #98
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Originally Posted by Golgotha View Post
Couldn't you Arcane Echo SB instead of IAU? Too much energy cost?
Well yeah that works too, but I prefer IAU for it's much lower energy cost and instant 'cast' (compared to 30e and 3 sec). You also do more damage without SB since their spells will actually hit you, the minor increase in armor with IAU doesn't matter much. EDIT: Not true on a second thought since the dryders gain health when their spells hit. Doh!


The 600 shouldn't have Armor of Salvation up tho, so would be best if you put up Celerity and Grail first, then the 600 runs in and die before the AoS goes up.

Last edited by Elrahir; Nov 06, 2009 at 01:28 PM // 13:28..
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Old Nov 05, 2009, 01:12 PM // 13:12   #99
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Originally Posted by dbulger View Post
yea u can arcane echo SB, but it will run out after ~25s (u can't arcane echo IAU lol). the webs keep spawning for a while.

there are lots of pug "monkyways" starting up. hopefully one of them succeeds, but so far i have not heard of them making it very far.
Who said anything about Arance Echoing IAU?

It was meant as instead of taking it to begin with..
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Old Nov 05, 2009, 03:11 PM // 15:11   #100
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Originally Posted by dbulger View Post
just confirmed.

600's can tank skeletons as long as they have a little agro to keep em healed, which is nice. BUT webs beat 600's, by wanding them down with their 14 dmg shite wands. the damage from the smiter will rarely accumulate to kill a terrorweb.
Try HM and <15 AL... No webs beating me anyway
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